SVG had the same base layer functionality but network support would have been a big step towards making an open standard version of Flash. scalable vectors, which allowed it to shrink traditionally "large" (500kb+, easily 10 minutes on dialup) spritemap heavy games, down into 45-100kb (less than 7 minute download) packages that could be played on nearly any desktop A big part of flash was that it was not bitmap, it was. Some of them (multiplayer) also had network support of some sort, if only for supporting ads. flv videos of South park, we played "stick figure skiing" or "stick figure fighting" games, there were stick figure sledding games, all sorts of "multimedia" apps existed inside the "flash" container/spec. Kids in middle school and high school watched episodes of. Shockwave (not yet even Adobe), Shockwave Flash was the overwhelming interactive media on the internet. You have to remember the background for this era.
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